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Our vision is to make all of human knowledge and culture available to all,
to eliminate temporal, spatial, and cultural barriers to communication,
and to unleash and enhance the creativity and creative experience of individuals and groups.
Creativity
is the shared foundation of art, science, the humanities, and
technology. The Cultural Computing Program at the Siebel Center, under
the direction of Roy Campbell and Guy Garnett, will explore and develop
technology to foster creative activities and opportunities making a
positive impact on our life and culture. The program seeks to increase
the quality of life, and further communication and understanding within
and between diverse communities. It will develop cultural context as
well as creative content for technological achievement.
The CCP seeks
large-scale impact on the
nascent field of cultural
computing.
Building on the existing strengths in CS, and collaborating with
cultural practitioners and scholars in the fine arts and humanities,
the Siebel Center can contribute and develop new technologies to
cultural computing that can be widely disseminated and form the basis
for new art and scholarship in the 21st Century.
Major
research goals for the Siebel Cultural Computing Program, in
partnership with the new media program in Art and Design, the School of
Music, Dept of Dance, Dept of Theater, Krannert Center, Krannert Art
Museum, as well as with partners in the sciences and NCSA and Beckman,
are as follows:
- innovation using
the emerging synergy
between
technology and creativity in the Arts, Music, Theatre, Dance, and
Computer Science,
- collaboration
between computer
scientists and artists by creating interdisciplinary teams of
undergraduates, graduates, and faculty to work on research and
educational projects,
- new research and
education
specializations: computer gaming; digital theatre; digital dance;
innovative art installations; ubiquitous computing, sensor and tracking
technologies, user interfaces, visualization and sonification;
interdisciplinary curricula.
From photography to
online gaming,
from
digital
libraries and cultural repositories, to networked dissemination tools,
new technology has always inspired new and previously unconceivable art
forms and revitalized scholarship and the humanities. Starting with the
current leading edge of these artforms and scholarship, we seek to
challenge artists and scholars to new creative endeavors by enabling
new and diverse capabilities.
First and foremost, the Program
embraces true collaboration. Such collaboration will drive innovation
better than models wherein either computer science serves the
humanities and arts, or humanists and artists must become computer
scientists. It will have as much impact on the sciences and
technologies--through opening their domain to new ideas, through
humanistic study of their domain, as well as through posing new
questions--as the sciences and technologies will impact the arts and
humanities.
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